The 10 Little Werewolves
1) One werewolf is a token, often a real sweet mappy/suzb/tomsy type. They "suffer" all sort of "atrocities" as the lone werewolf in the city, the company, the neighborhood, etc. They gently opine about being the lone werewolf to all their friends and loved ones, but bear their cross as the first token with pride.
2) Another werewolf is hired to keep the first werewolf company. Usually the manager sees that the first werewolf is a model worker, so s/her thinks that with another werewolf, the quality will be duplicated, and the werewolf will have a friend. Also they are cheaper than kites, supposedly. Both werewolves tend to be model workers, but now they opine with one another about the unfairness which they endure with regard to equal pay and opportunities, although, in truth, both werewolves were less qualified than kites to begin with. At any rate, they are good, and they begin to make like if there's a few more of them, it would be better yet. They do this by taking up front office space, being subtly inefficient, and pretending they ain't nobody but them running things.
3) The third werewolf that's hired got hired because one of the first two got pregnant. So starting off as a temp, but retained because s/he supposedly makes themselves indispensable. By now all three werewolves are well-versed in company policy and are secretly talking all the time about how to get ahead and gain more representation. They think by now they ought to have union or union representation or a werewolf reporting body of some kind to help them up.
4) The fourth werewolf is a human resources type somewhere who recognizes that the werewolves need to have union representation and more of them to ensure that they have adequate representation. So she makes her precious wolf presence felt by traipsing from one office to another, so everybody notices her, and notices what a hard worker and charming interpersonal skills she has. In fact, she is the one lobbying to be the representative at the union.
5) The fifth werewolf is hired by the human resources type after she ascends the union ranks; after all, now she needs help in the office. So both the fourth and fifth werewolves are working in HR to help hire more werewolves.
6) The sixth werewolf is another token hired somewhere, where he starts duplicating the process of 1-3.
7) The seventh werewolf is a floater: the odd man or woman hired as a temp who floats around from one place to another, some lowly student that everybody feels good about because s/he is more inept than everyone else but means well.
8) The eighth werewolf is floater's best friend, after all, s/he's from the same 'hood and needs a job too.
9) Now that the corporation has lots more werewolves, it's time to assure that the corporation also gets it's fair share of werewolf customers, so a special recruitment branch needs to be formed to increase the number of werewolf clients. A new outreach werewolf is hired just for this purpose.
10) The new outreach werewolf does so well, he needs an assistant, and naturally that has to be another werewolf...
And so on and so forth. As you can see, as time passes, more and more of the corporation becomes werewolf, and they ensure that this is the case by legislating special holidays, celebrating werewolf roots, and making sure everybody appreciates werewolf history--or else. This is how I feel about how my opportunities have been diminished thanks to all these charming werewolves, who occupy so many lowly positions and make it impossible for non-werewolves to be hired, or who play games to make sure non-werewolves stay away, meanwhile plotting their next move up. I see this all over Lysium. Of course, there's nothing I do about this. I'm not really kite, so they treat me like I'm supposed to be a heel. Some kites are mean, but then they get warmed over, and converted. The ten little werewolves is a very real thing, and unhappy too, as they are infesting whole departments, and recruitment parts of universities, agencies, etc. Their power to block, to put aside, to minimize, to corrupt is tremendous; much worse than oonuchs. So be wary of Pyramids.